Every gun, melee, utility, and owner weapon in Roblox Rivals — with stats, unlock info, and damage values.
Last updated: August 12, 2026 • Summer Update 21
Roblox Rivals is a fast-paced competitive FPS on Roblox developed by Nosniy Games. Players face off in 1v1 to 5v5 matches across urban maps, industrial complexes, and arena stages. Weapon choice is the single biggest factor in winning duels — a well-timed Shotgun blast or a cross-map Sniper headshot decides rounds in seconds.
This guide catalogs every weapon in Roblox Rivals as of the Summer 2026 Update 21. You'll find damage values, fire rate types, unlock level requirements, and gameplay advice for each weapon category. Whether you're a new player figuring out what to unlock first or a veteran optimizing your loadout, this is the most complete Rivals weapon reference available.
Total weapons catalogued: 45+ across 4 categories
All weapons sorted by category. Damage numbers reflect base values — headshot multipliers and range falloff apply on top. The Unlock column shows the level requirement; some weapons can also be purchased early with Robux.
| Weapon | Type | Damage | Fire Rate | Unlock |
|---|---|---|---|---|
| Guns | ||||
| Assault Rifle | Gun | 28 | Auto | Level 5 |
| Shotgun | Gun | 80 (close) | Semi | Level 8 |
| Sniper | Gun | 100 | Bolt | Level 12 |
| SMG | Gun | 22 | Auto | Level 3 |
| Pistol | Gun | 20 | Semi | Default |
| Revolver | Gun | 55 | Semi | Level 15 |
| Rifle | Gun | 35 | Semi | Level 10 |
| Burst Rifle | Gun | 30x3 | Burst | Level 18 |
| LMG | Gun | 25 | Auto | Level 20 |
| Dual Pistols | Gun | 18x2 | Semi | Level 14 |
| Combat Shotgun | Gun | 70 (close) | Semi | Level 22 |
| Silenced Pistol | Gun | 22 | Semi | Level 7 |
| Plasma Gun | Gun | 40 | Charge | Level 25 |
| Grenade Launcher | Gun | 85 (AoE) | Single | Level 28 |
| Melees | ||||
| Katana | Melee | 45 | Fast | Level 6 |
| Knife | Melee | 30 | Fast | Default |
| Baseball Bat | Melee | 40 | Medium | Level 4 |
| Hammer | Melee | 55 | Slow | Level 11 |
| Axe | Melee | 50 | Medium | Level 9 |
| Sai | Melee | 35 | Fast | Level 16 |
| Nunchucks | Melee | 38 | Fast | Level 19 |
| Sledgehammer | Melee | 65 | Very Slow | Level 24 |
| Combat Knife | Melee | 32 | Very Fast | Level 13 |
| Mace | Melee | 60 | Slow | Level 21 |
| Utilities | ||||
| Grenade | Utility | 75 (AoE) | Throw | Level 5 |
| Flashbang | Utility | 0 (Blind) | Throw | Level 8 |
| Smoke Grenade | Utility | 0 (Smoke) | Throw | Level 10 |
| Mines | Utility | 50 | Place | Level 15 |
| Medkit | Utility | Heal | Use | Level 3 |
| Deployable Shield | Utility | Block | Place | Level 12 |
| Turret | Utility | 15/shot | Auto | Level 20 |
| C4 | Utility | 200 (AoE) | Detonate | Level 25 |
| Owner & Special Weapons | ||||
| Ban Hammer | Special | 999 | Single | Owner only |
| Rainbow Katana NEW | Special | 50 | Fast | Season Pass |
| Golden Deagle | Special | 65 | Semi | Limited Event |
| Halloween Scythe | Special | 55 | Medium | Halloween 2025 |
| Christmas Snowball | Special | 15 | Semi | Holiday 2025 |
Every weapon has four core attributes that determine how it performs in combat. Understanding these numbers helps you pick the right weapon for each map and matchup.
The base damage dealt per hit. Shotguns show "close" because pellet spread reduces damage at range — at point-blank range all 8 pellets connect for full damage, but beyond 15 meters only 2-3 pellets hit. The Sniper deals a flat 100 damage per body shot and 200 on headshots, making it the only weapon that kills in one body shot against unarmored opponents.
How the weapon fires. Auto weapons hold down the trigger for continuous fire, Semi requires a click per shot, Bolt-action rifles need to cycle between shots, and Burst fires 3 rounds per trigger pull. Auto weapons are more forgiving for new players; semi and bolt weapons reward accuracy and peek-shooting.
Most guns deal full damage within their optimal range and drop off sharply beyond it. Shotguns are devastating under 10 meters but tickle past 20. Assault Rifles hold damage out to medium range. Snipers have no falloff — they hit for full damage at any distance.
Utility weapons don't always deal damage. Flashbangs blind opponents for 3 seconds, Smoke Grenades block line of sight for 8 seconds, Medkits restore 50 HP, and Deployable Shields absorb 200 damage before breaking. Using utilities effectively is what separates intermediate players from advanced ones.
Guns are the primary weapon type in Roblox Rivals and the backbone of every loadout. They range from close-range shotguns to long-range sniper rifles, and each fills a distinct combat role.
Melee weapons deal high damage up close and are completely silent — no gunfire audio, no minimap ping. They're perfect for flanking routes where you can close distance without being heard. The Katana is the most popular melee for its balance of speed (fast swing) and damage (45 per hit, 3-hit kill). The Sledgehammer hits hardest at 65 damage but swings so slowly that missing means eating a full mag from the opponent. For beginners, the Baseball Bat (unlocks at Level 4) is the best early melee — 40 damage with a forgiving medium swing speed.
Utilities are tactical items that can win rounds without dealing direct damage. Grenades flush opponents out of cover, Flashbangs enable aggressive pushes, and Turrets lock down chokepoints on defense. The Medkit is the most underrated utility — healing mid-fight gives you an effective HP advantage in duels. High-level players always carry a utility in their second slot; skipping utilities is the most common beginner mistake.
If you're new to Roblox Rivals, don't spread your unlocks thin. Here's the optimal unlock path for the first 15 levels:
Most weapons are gated behind level requirements, so leveling up quickly is the key to unlocking the full arsenal. Here's what actually moves the XP bar.
Realistically, reaching Level 25 (Plasma Gun) takes about 30-40 hours of play for an average player. Level 28 (Grenade Launcher) is the current max weapon unlock and will take 50+ hours.
| Tier | Weapons |
|---|---|
| S Tier | Sniper, Shotgun, Katana, Plasma Gun |
| A Tier | Assault Rifle, Grenade Launcher, Revolver, C4 |
| B Tier | SMG, Burst Rifle, Combat Shotgun, Mace, Turret |
| C Tier | Pistol, Knife, Silenced Pistol, Baseball Bat |
See the full Tier List page for detailed breakdowns of each weapon's strengths, weaknesses, and best map picks.
Roblox Rivals currently has 45+ weapons across four categories: Guns, Melees, Utilities, and Owner/Special weapons. New weapons are added in each major seasonal update — typically 2-4 per season.
The Shotgun dominates close range with 80 damage point-blank, the Sniper controls long-range sightlines with 100 damage body shots, and the Katana is the top melee for flanking. No single weapon is best on every map — your loadout should adapt to the map and opponent.
Most weapons unlock by reaching specific levels through gameplay. A few special weapons require the Season Pass (Rainbow Katana) or were limited-time event rewards (Halloween Scythe, Christmas Snowball). The Ban Hammer is exclusive to game owners and admins.
Start with the Assault Rifle (Level 5). It's effective at all ranges, has manageable recoil, and teaches fundamental skills that transfer to every other gun. The Pistol is your default starter and is serviceable for the first few levels.
Play 1v1 duels for the most XP per hour (short matches, fast queues). Complete daily challenges every day for bonus XP. Save serious grinding for double XP weekends. Playing objective modes gives extra XP from objective score on top of kills.
Some do, some don't. Halloween 2025 items (Scythe) may return in Halloween 2026 but it's never guaranteed. The Golden Deagle from the limited event has not been re-released. If you see an event weapon available, unlock it while you can — you might not get another chance.